Concept
Game theory

Overview
Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly balanced by the losses and gains of the other participant. In the 1950s, it was extended to the study of non zero-sum games, and was eventually applied to a wide range of behavioral relations. It is now an umbrella term for the science of rational decision making in humans, animals, and computers.
Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics. His paper was followed by Theory of Games and Economic Behavior (1944), co-written with Oskar Morgenstern, which considered cooperative games of several players. The second edition provided an axiomatic theory of expected utility, which allowed mathematical statisticians and economists to treat decision-making under uncertainty.
Game theory was developed extensively in the 1950s, and was explicitly applied to evolution in the 1970s, although similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. John Maynard Smith was awarded the Crafoord Prize for his application of evolutionary game theory in 1999, and fifteen game theorists have won the Nobel Prize in economics as of 2020, including most recently Paul Milgrom and Robert B. Wilson.
Overview adapted from Wikipedia (CC BY-SA 4.0; see the article history for authors).
Possible passages
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As might be expected, the most imperfect part of those branches of social inquiry which have been cultivated as separate sciences, is the theory of the manner in which their conclusions are affected by ethological considerations. The omission is no defect in them as abstract or hypothetical sciences, but it vitiates them in their practical application as branches of a comprehensive social science. In political…
John Stuart Mill, A System of Logic, Ratiocinative and Inductive
States what Game theory is.
This postulate is called the “principle of limitation of variety”. Mr. Keynes again finds that it is needed in attempts to establish laws by statistics; if he is right, it is needed for all our scientific knowledge outside pure mathematics. Jean Nicod pointed out that it is not quite sufficiently stringent. We need, according to Mr.
Bertrand Russell, Philosophy
States what Game theory is.
If then the pieces that remained, composing the faulty combination, were taken separately without any regard to the large square to whose formation they ought to contribute, one would group them together quite differently to make a tolerably good combination.
Gottfried Wilhelm Leibniz, Theodicy Essays on the Goodness of God, the Freedom of Man and the Origin of Evil
The author is tied to Game theory in the knowledge graph.
Philosophers who discussed Game theory
- Gottfried Wilhelm Leibniz
- John Finnis
- Peter Singer
- David Lewis (philosopher)
- Robert Stalnaker
- David Gauthier
- Alexander Rosenberg
- Jon Elster
- Brian Skyrms
- Cristina Bicchieri
- Johan van Benthem (logician)
Related ideas
- First-order logic
- Artificial intelligence
- Addison-Wesley
- Harvard University Press
- Princeton University Press
- Gerolamo Cardano
- Philosophy
- Differential equation
- Abingdon-on-Thames
- John von Neumann
- Social choice theory
- Behavioral economics
- Ernst Zermelo
- Fitness (biology)
- Natural selection
- Physics
- Plato
- Political philosophy
- Physicist
- Power set
- Conceptual model
- Applied mathematics
- Political science
- Robert A. Heinlein
Opposing perspectives
Place in the tradition
Part of Epistemic modal logic.